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Blackjack hand signals

The exact signals for hit, stand, double, split and surrender in face-up shoe games and face-down pitch games, why casinos require them, and chip placement.

Key facts
  • In a face-up shoe game you hit by tapping the felt behind your cards and stand by waving a flat hand horizontally over them; you never touch the cards.
  • In a face-down pitch game you hit by scraping the cards lightly on the felt and stand by sliding them face down under your chips without lifting the chips.
  • To double or split, place a second stack of chips beside the original, never on top, and signal with one finger for a double or two spread fingers for a split.
  • Wikipedia records that when a player's hand signal disagrees with their words, the hand signal takes precedence; Wizard of Odds states that verbal instructions alone are not enough.
  • Surrender is the one decision usually given verbally, often with a horizontal line drawn behind the bet with the index finger, because there is no universal gesture for it.

Casino blackjack is played with hand signals, not words. Each decision has a gesture that the dealer and the overhead cameras can see, and the gesture, not what you say, is the decision of record. The signals differ between face-up shoe games, where you never touch the cards, and face-down pitch games, where you hold them. Learning both sets takes five minutes and removes the most common source of friction for a new player.

Why signals are required

Wizard of Odds’ etiquette guide is direct: you must use hand signals, and verbal instructions are not enough. The reason is the surveillance record. Table cameras capture video without usable audio, so a visible gesture is the only evidence of what you asked for if a hand is disputed, whether the dispute is yours (“I said stand”) or the dealer’s. Wikipedia’s blackjack article records the operating rule that follows: when a player’s hand signal disagrees with their words, the hand signal takes precedence. Say the word if you like, but make the gesture, and make it once.

Signals in a face-up shoe game

In shoe games of six or eight decks the cards are dealt face up and stay on the felt. BlackjackInfo’s rules guide recommends this format for beginners because the signals are simple and there is nothing to hold.

DecisionSignalNotes
HitTap the felt behind your cards with a finger, or beckon towards yourselfKeep the hand close to the table; do not touch the cards
StandWave a flat hand, palm down, horizontally over your cardsOne clear wave is enough
DoublePlace a second stack equal to your bet beside the original and hold up one fingerChips beside, never on top
SplitPlace a second stack equal to your bet beside the original and hold up two fingers in a VSame chip placement as a double; the fingers distinguish them
SurrenderSay “surrender” and draw a horizontal line on the felt behind your bet with your index fingerWhere offered; the dealer takes half the bet

Wizard of Odds notes the one ambiguity: a pair of 4s or 5s can be doubled or split, so the one- or two-finger signal matters there, and it costs nothing to say the word as well. Wikipedia gives the surrender gesture as the horizontal line or a verbal announcement; since surrender is unavailable at many tables and under the site’s trainer profile, ask whether it is offered before relying on it.

Signals in a face-down pitch game

Single- and double-deck games are usually dealt face down by hand, and you pick up your first two cards. BlackjackInfo gives the three house rules: use one hand only, keep the cards over the table, and leave any further cards dealt to you face up on the felt rather than adding them to your hand.

DecisionSignalNotes
HitScrape the edge of the cards lightly towards you on the feltA small motion; do not flick the cards
StandSlide the cards face down under your chipsDo not lift the chips; tuck the cards beneath the stack
DoubleTurn the cards face up in front of your bet, then place a matching stack beside the originalThe dealer deals the one extra card, usually sideways
SplitTurn the cards face up, then place a matching stack beside the originalSay “split” if the pair could also be doubled
BustTurn the cards face up and lay them by your betWizard of Odds: lay them down, do not throw them
BlackjackTurn the cards face up at onceSo the dealer can pay you before continuing

The reason the signals differ is physical. You cannot wave over cards you are holding, and the dealer cannot see a hand you have tucked away, so the cards themselves become the signal: scraping asks for more, tucking closes the hand. Wikipedia notes that in hand-held games players must also expose their cards for a blackjack, bust, double, split or surrender, because the dealer otherwise cannot see the hand that justifies the action.

Placing chips for a double or split

The rule for both is identical and both of our sources state it: the extra chips go beside the original bet, not on top of it. Stacking chips on the original bet is read as tampering with a live wager, which is the one thing a table is designed to prevent. Place the new stack just outside the betting circle, touching or adjacent to the original, in the same denomination where possible. For a double, the second stack must equal the original unless the house allows doubling for less; for a split, it must equal the original exactly. Let the dealer move the cards. On a split the dealer separates the pair, places a card on the first hand, and you play that hand to completion with the usual signals before the second hand receives its card. Chip handling is covered in more depth in casino etiquette.

Common mistakes

  • Speaking without signalling. The dealer will wait, and a busy table will notice. Gesture every time.
  • Signalling over someone else’s cards. Keep the motion directly behind your own hand so the camera can attribute it.
  • Touching cards in a shoe game. Pointing at a card to ask a question is still touching; ask with words.
  • Putting the double or split chips on the original stack. This is the error most likely to draw a sharp correction.
  • Two-handed card handling in a pitch game. One hand only, and the cards stay above the felt.
  • Waving to decline insurance. Insurance is declined by saying “no” or doing nothing; a horizontal wave can be read as standing. Wait for the dealer to close the insurance window.
  • Picking up winnings before the dealer has finished paying. Wait until the dealer moves to the next hand.
  • Signalling before it is your turn. Decisions go in order from first base; wait for the dealer to look at you.

Learning the signals before you sit down

Watch one complete round at the table you intend to join and copy the gestures the regulars use; houses vary slightly, particularly in how they treat surrender. Practise the decisions themselves until they are automatic, in the trainer or at a social table, so that your attention at a live table can go to the signal rather than to the strategy. A player who knows what to do and shows it clearly is welcome at any table, and the dealing procedure will make sense from the first hand.

Frequently asked

Why does the dealer insist on a hand signal when I said hit?
The overhead cameras record gestures, not audio, so a signal creates evidence of your decision if a dispute arises. Dealers are trained to act only on a clear signal, and the gesture overrides anything you say.
How do I signal a double down?
Place chips equal to your original bet beside the original stack, outside the betting circle but touching it, and hold up one finger. With a pair of 4s or 5s, which could be split or doubled, say which you want as well.
Can I touch my cards in a shoe game?
No. In face-up games dealt from a shoe the dealer handles every card. Touching them, even to point, will get a polite warning and repeated touching may get you asked to leave.
Why do pitch games use different signals?
Because you hold the cards. Scraping the cards on the felt asks for another card; tucking them under your chips closes the hand and shows the dealer you have finished without the cards leaving the table.
Sources & editorial notes

By Blackjack World Tour · Updated 2026-10-12 · Owner review pending. Sources were checked on the update date.

Where this guide states a strategy decision without naming rules, it assumes the site profile: six decks, dealer stands on soft 17, double after split, no surrender. Basic strategy cannot guarantee a winning hand.

From theory to the table

Practise the decision.

Ten hands under the stated profile, with the reasoning after every answer.

Open the trainer