- In a shoe game the dealer deals clockwise from their left, one card to each player then one to themselves, then a second round, with the dealer's second card the face-down hole card in US games.
- A cut card is a blank plastic card inserted after the cut; when it emerges, the hand in progress is the last before a reshuffle, and Wikipedia notes that around 25% of a shoe is typically never dealt.
- In a US hole-card game the dealer checks for blackjack whenever the upcard is a ten or an ace, offering insurance first when it is an ace.
- In European no-hole-card games the dealer takes their second card only after every player has acted; Wikipedia puts the cost of that rule at about 0.11% of house edge when doubles and splits also lose to a dealer blackjack.
- A player who busts loses immediately, before the dealer plays; if the dealer later busts, every player hand still standing wins even money, and blackjacks pay 3:2 at a fair table.
A casino blackjack round follows a fixed physical procedure: cards leave the shoe in a set order, the dealer checks for blackjack at a set moment, and bets are paid in a set sequence. Knowing the procedure lets you follow a fast table, spot a mistake in a payout, and understand why your cards are face up in one game and face down in another. This article describes the common US procedure and notes where European tables differ.
Shoe games and pitch games
A dealing shoe is a box that holds several shuffled decks and lets the dealer slide out one card at a time. Wikipedia’s shoe article traces it to Robert Bailey’s 1822 faro device and credits John Scarne with pushing casinos to deal blackjack from shoes; most Nevada tables now use multi-deck shoes of six or eight decks. Cards are dealt face up and players never touch them, which protects the game from card marking and switching.
A pitch or hand-held game uses one or two decks that the dealer holds and “pitches” to each player face down. Players pick up their two cards with one hand, keep them over the table, and leave any further cards face up on the felt. BlackjackInfo’s rules guide gives those three house rules and recommends shoe games for beginners because there is less to get wrong. The signals also differ; see blackjack hand signals.
Some jurisdictions restrict the choice. Wikipedia notes that Washington state requires house-banked games to use a shoe or approved shuffler except for single- and double-deck games.
The shuffle, the cut and the burn card
After a shuffle the dealer offers the stack to a player, who inserts a blank plastic cut card. The dealer completes the cut at that point and then inserts the cut card again, this time near the back of the stack. When it emerges during play, the hand in progress is the last before a reshuffle. The distance from the front of the shoe to the cut card is the penetration; Wikipedia observes that around a quarter of the cards are typically never dealt, which limits card counting.
The dealer then takes the first card from the shoe and places it face down in the discard tray without showing it. This is the burn card. Its purpose is procedural: no one can use a card glimpsed during the cut. Some houses burn more than one card or show the burn card on request; the number of burned cards does not change basic strategy.
Shuffling itself is increasingly mechanical. Wikipedia’s shuffling machine article distinguishes batch shufflers, which shuffle a full set of decks in one operation while another set is in play, from continuous shuffling machines, which return discards to the device after every round so there is no shuffle break and no penetration to track.
Dealing order
Bets go in the betting circles first. Once chips are down they must not be touched until the hand is settled. Wikipedia’s blackjack article gives the order: the dealer deals clockwise from their left, one card to each betting position, then one to themselves, then a second card to each position, and finally their own second card. In the United States that second card is dealt face down as the hole card; the first is the upcard. The seat at the dealer’s left is first base and acts first; the seat at the dealer’s right is third base and acts last.
The dealer’s peek and the no-hole-card alternative
In a US hole-card game, Wizard of Odds’ rules reference describes the sequence: if the upcard is an ace, insurance is offered and settled first; then if the upcard is a ten or an ace the dealer checks the hole card, usually with a mirror or electronic reader so the card is not exposed. A dealer blackjack ends the round at once, taking every bet except a player blackjack, which pushes, and paying insurance 2:1.
European tables deal no hole card. The dealer takes their second card only after every player has finished, so players can double or split before learning the dealer has blackjack. Under the common European rule those extra bets lose too, and Wikipedia puts the cost at about 0.11% of house edge. Some operators soften it by returning the extra wagers. The strategy consequences are set out in European no-hole-card rules.
How doubles and splits are handled physically
To double, the player places chips equal to the original bet beside, not on top of, the original stack and signals with one finger. The dealer deals one card, usually sideways across the two originals to mark that the hand is closed. To split, the player places a matching bet beside the original and signals with two fingers; the dealer separates the pair and deals a second card to the first hand, which is played to completion before the second receives its card. Split aces receive one card each and the hands are closed. Under the site’s six-deck S17 profile a player may double after splitting and resplit to four hands; rules vary, so check the placard.
Settlement order
Settlement usually runs from third base back to first base, the reverse of dealing order, so the dealer works away from the shoe. The sequence from BlackjackInfo’s guide and Wizard of Odds:
| Event | Result |
|---|---|
| Player busts | Loses immediately; bet and cards collected before the dealer plays |
| Player blackjack, dealer no blackjack | Paid 3:2 at once (£10 wins £15 and the £10 stake returns) |
| Dealer busts | Every remaining player hand wins even money |
| Dealer stands | Higher total wins even money; equal totals push and the stake is returned |
| Dealer blackjack | All bets lose except player blackjack (push) and insurance (paid 2:1) |
The dealer plays last and has no choices: draw to 16, stand on 17 or more, with soft 17 treated according to the placard. Blackjack payouts of 6:5 appear on some tables; the 6:5 article shows how much that costs.
Reading the table placard
Every table carries a placard or felt printing with the minimum and maximum bet, the blackjack payout, and the soft-17 rule. Many also state the doubling, splitting and surrender rules. The combination determines the house edge; choosing a table explains which lines matter most. If the placard does not answer a question, ask the dealer before placing a bet; a correct answer costs nothing, and the procedure above is the same at every seat.
Related reading
Frequently asked
What is the difference between a shoe game and a pitch game?
What does the burn card do?
Why does the dealer check their hole card before I play?
What is on the table placard?
Sources & editorial notes
By Blackjack World Tour · Updated 2026-10-12 · Owner review pending. Sources were checked on the update date.
- en.wikipedia.org · wiki / Blackjack ↗
- en.wikipedia.org · wiki / Shoe_(cards) ↗
- wizardofodds.com · blackjack / basics ↗
- blackjackinfo.com · blackjack rules ↗
- en.wikipedia.org · wiki / Continuous_shuffling_machine ↗
Where this guide states a strategy decision without naming rules, it assumes the site profile: six decks, dealer stands on soft 17, double after split, no surrender. Basic strategy cannot guarantee a winning hand.
Practise the decision.
Ten hands under the stated profile, with the reasoning after every answer.
Open the trainer