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Double Exposure and other blackjack variants

Double Exposure, Super Fun 21 and Blackjack Plus: what each variant changes, what it gives back, and the house edge where it has been measured.

Key facts
  • In Double Exposure both dealer cards are dealt face up; in return the dealer wins all ties except blackjack against blackjack and a player blackjack pays even money.
  • Wizard of Odds has measured Double Exposure games between 0.26% and 1.47% house edge depending on the doubling, splitting and soft-17 rules.
  • Super Fun 21 pays even money on blackjack (2:1 in diamonds) and adds multi-card bonuses; Wizard of Odds puts its house edge at 1.16% single deck, 1.30% double deck and 1.40% six decks.
  • Blackjack Plus, dealt in New Zealand and reported at Crown Melbourne, combines a five-card Charlie and automatic player 21s with a push-22 rule; Wizard of Odds' analysis gives 6.36% under the rules it examined.
  • Dealer-wins-ties and even-money blackjack are each worth several percentage points to the house in ordinary blackjack, so every variant that uses them must give a lot back to stay playable.

Every blackjack variant follows the same design: give the player something visible, such as both dealer cards, free doubles, bonus payouts or a five-card win, and take it back with a rule that is worth more than it looks, such as even-money blackjacks, dealer-wins-ties or push-22. Wizard of Odds’ rule-variations table prices the common ingredients, and the games below are what casinos have built from them.

Double Exposure

The dealer’s two cards are both dealt face up. Richard A. Epstein proposed the game in 1977, and Wikipedia records that it first appeared in 1979 at Bob Stupak’s Vegas World in Las Vegas with rule changes that favoured the house; it is also known by the German name Zweikartenspiel. The compensating rules are severe:

RuleDouble ExposureOrdinary blackjack
Dealer cardsBoth face upOne face up
TiesDealer wins all ties except blackjack vs blackjack (some casinos push or pay the player on tied blackjacks)Push
Player blackjackPays 1:1Pays 3:2
Insurance and surrenderNot offeredVaries
SplittingOften limited to onceUsually to four hands
DoublingAny two cards at some casinos; 9–11 or 10–11 only at othersVaries
Soft 17VariesVaries

In ordinary blackjack Wizard of Odds values “player loses 17–21 ties” at 8.86 points to the house and “blackjacks pay 1 to 1” at 2.27 points. Knowing the dealer’s hand is worth more than both combined, which is why the game can still land under 1%. Wizard of Odds’ measurements of real rule sets:

Rule set as measuredHouse edge
Lady Luck, Las Vegas (closed)0.26%
Tropicana, Claridge, Taj Mahal, Atlantic City0.66%
Stratosphere, Las Vegas (game removed)0.68%
Grand, Tunica0.96%
Circus Circus, Reno1.47%

The rule effects within the game, per Wizard of Odds: dealer stands on soft 17 is worth 0.39 points to the player; double after split 0.32; a tied blackjack winning for the player 0.22; splitting limited to once costs 0.71; doubling limited to 9–11 costs 1.04 and to 10–11 costs 1.44. The doubling restriction is far more expensive here than in ordinary blackjack (0.09 and 0.18) because doubling against a known dealer stiff is the game’s main weapon.

Strategy is entirely different from blackjack, since you play against a known total rather than an upcard. Against a dealer stiff that must be hit you stand on every stiff of your own and double far more freely; against a dealer 20 you must hit anything below 20, because standing cannot win; and the tie rule means a dealer 17 must be beaten, not matched, so you hit a 17 against it. Wizard of Odds publishes separate charts for S17 and H17 games, and notes one bonus-driven exception at the former Lady Luck game. The game is now rare in Las Vegas.

Super Fun 21

Super Fun 21 was patented by Howard F. Grossman in 1999 and is dealt from one, two or six standard 52-card decks with the dealer hitting soft 17. It trades the blackjack premium for a long list of options and bonuses. From Wizard of Odds:

RuleSuper Fun 21
Player blackjackPays 1:1; a blackjack in diamonds pays 2:1; always beats a dealer blackjack
Six or more cards totalling 20 or lessAutomatic win
Five or more cards totalling 21Pays 2:1 immediately
DoublingAny number of cards, including after split
ResplittingTo four hands, including aces; split aces may be hit and doubled
SurrenderLate, on any number of cards, including after doubling (half the total bet)
Bonuses after doublingNot paid

Wizard of Odds’ simulated house edge with a cut card and basic strategy: 1.16% for one deck, 1.30% for two and 1.40% for six. All three are worse than a 3:2 single-deck or six-deck game with ordinary rules, though better than any 6:5 game. The even-money blackjack (2.27 points in ordinary blackjack, partly offset by the diamond bonus) is simply larger than the sum of the bonuses.

Strategy follows the number of cards in your hand, as in Spanish 21: a four-card hand with a shot at a six-card 20 or a five-card 21 is hit far more readily than its total suggests. Wizard of Odds’ one firm rule for the double-down surrender is to use it on a doubled 12 to 16 against a dealer 8 through ace and on a doubled 17 against an ace. Some descriptions, including Wikipedia’s, list the blackjack payout as 6:5 rather than even money; the Wizard of Odds analysis and the figures above assume even money with 2:1 for diamonds, so confirm the payout at the table. A side bet paying 300:1 on a diamond blackjack on the first hand after a shuffle, reported in San Diego County casinos, carries a 9.2% house edge.

Blackjack Plus

Blackjack Plus is a New Zealand game also reported at Crown Melbourne; Wizard of Odds describes its Australian rules as an unconfirmed report based on a Crown rules document. The player-facing attractions are a five-card Charlie (any unbusted five-card hand wins automatically) and an automatic win on any 21. The compensating rule is push-22: when the dealer’s hand totals 22, every player hand still standing is a standoff. The game is dealt without a hole card, with settlement under the Australian OBBO rule (busted bets plus one original bet per remaining hand) described in Pontoon and Australian blackjack.

Reported rule differences between the two versions:

RuleNew ZealandAustralia (Crown, reported)
DecksSixSix
Soft 17Dealer hitsDealer stands
DoublingAny two- or three-card total under 21Same
ResplittingNoneOnce
Split acesOne card, no resplitSame
Blackjack pays1:13:2

Wizard of Odds’ analysis of the rules it examined gives a house edge of 6.36%, and the page notes a separate online claim of 5.5% for a Melbourne rule set. Both are far above any other game on this page: push-22 is worth 6.91 points in ordinary blackjack, and a five-card Charlie (1.46) plus automatic 21s (0.54) do not pay for it when blackjack is also cut to even money. The page attaches no figure to the 3:2 Australian version; treat the game as expensive unless a published analysis of the exact rules says otherwise.

Pricing a variant yourself

The rule-variations table lets you sanity-check any new game before sitting down. The expensive compensating rules, as measured in ordinary blackjack:

RuleCost to player
Dealer 22 pushes6.91 points
Dealer wins all ties8.86 points
Dealer wins ties on 17 only1.87 points
Blackjack pays 1:12.27 points
Blackjack pays 6:51.39 points

And the common gifts:

RuleValue to player
Five-card Charlie1.46 points
Six-card Charlie0.16 points
Player 21 always wins0.54 points
Double on any number of cards0.23 points
Draw to split aces0.19 points
Five-card 21 pays 3:20.33 points
Suited blackjack pays 2:10.57 points

If a game takes one item from the first table and gives back two or three from the second, the gifts rarely cover it; the games that work, such as Blackjack Switch and Free Bet Blackjack, add a structural advantage worth several points on its own. The sums are approximate because of interaction effects, and each variant needs its own strategy, which most players do not learn. Blackjack World Tour is a free iOS blackjack game played with virtual chips; it is a social casino with in-app purchases and no real-money gambling. The variants above are real-money casino games whose published edges assume correct variant-specific strategy.

Frequently asked

Is Double Exposure a good game?
It can be, under the right rules. Seeing both dealer cards is worth a great deal, and the best Wizard of Odds measurement was 0.26%. But restricted doubling and splitting push common versions to around 0.7% to 1.5%, and it needs its own strategy chart.
Why does Super Fun 21 pay even money on blackjack?
To pay for the liberal rules: double on any number of cards, late surrender at any point, hit and double split aces, an automatic win on six-card 20 or less and 2:1 on a five-card 21. The net house edge is still 1.16% to 1.40%, higher than a good standard game.
What is a five-card Charlie?
A rule that a player's unbusted hand of five cards wins automatically, regardless of the dealer's total. Wizard of Odds values it at 1.46 percentage points to the player, which is why it appears only in variants that take value back elsewhere.
Do these variants use the same basic strategy as blackjack?
No. Each has its own published chart. Double Exposure strategy depends on the dealer's full two-card total; Super Fun 21 strategy depends on the number of cards in your hand. Playing a blackjack chart at either table costs money.
Sources & editorial notes

By Blackjack World Tour · Updated 2026-10-12 · Owner review pending. Sources were checked on the update date.

Where this guide states a strategy decision without naming rules, it assumes the site profile: six decks, dealer stands on soft 17, double after split, no surrender. Basic strategy cannot guarantee a winning hand.

From theory to the table

Practise the decision.

Ten hands under the stated profile, with the reasoning after every answer.

Open the trainer