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How rule variations change the house edge

A reference table of common blackjack rule variations and their approximate effect on the house edge, with a worked method for adding them to a baseline.

Key facts
  • Under six-deck S17 rules with double after split, Wizard of Odds' combinatorial analysis puts the basic-strategy house edge at about 0.40%.
  • Paying blackjack at 6:5 instead of 3:2 raises the house edge by about 1.39 percentage points, more than any other common rule change.
  • Dealer hitting soft 17 raises the house edge by about 0.22 percentage points in an eight-deck game, per Wizard of Odds.
  • Moving from eight decks to a single deck with identical rules lowers the house edge by about 0.48 percentage points.
  • Rule effects are roughly additive: a six-deck H17 game with 6:5 payouts and no double after split carries an edge near 2.1%.

Every blackjack rule has a price, and most of those prices have been measured. Under six-deck rules where the dealer stands on soft 17, the player may double on any two cards and double after splitting, Wizard of Odds’ combinatorial analysis puts the basic-strategy house edge at about 0.40%. Each rule change moves that figure by a known amount, and the table below lets you estimate any table’s edge by adding those amounts to a baseline.

How the figures are measured

Wizard of Odds measures each variation as a single change from one fixed baseline: eight decks, dealer stands on soft 17 (S17), double on any first two cards, double after split (DAS) allowed, split to four hands. The site reports the effect on the player’s expected return; this page flips the sign so that a positive number means the house edge rises. All figures assume correct basic strategy for the rules in play.

Two consequences follow. First, the effects are approximately additive but not exactly: each was measured in isolation, so combining several introduces small interaction errors. Second, a rule’s value depends on the rest of the game. Late surrender, for example, is worth more when the dealer hits soft 17, because more surrender cells become correct.

Master table of rule effects

Figures are percentage points of house edge relative to the eight-deck S17 DAS baseline, from Wizard of Odds’ rule-variations page unless noted. Rounded to two decimals.

RuleEffect on house edgeNotes
Blackjack pays 6:5+1.39Worst common rule; see 6:5 vs 3:2
Blackjack pays 7:5+0.45Rare
Blackjack pays 1:1+2.27Found in some variants that compensate elsewhere
Suited blackjack pays 2:1−0.57Promotion
Blackjack pays 2:1−2.27Promotion; gives the player an edge
Dealer hits soft 17 (H17)+0.22See H17 vs S17
Single deck (other rules equal)−0.48Versus eight decks
Two decks−0.19
Four decks−0.06
Six decks−0.02
No double after split+0.14
Double on 9–11 only+0.09Common in Europe
Double on 10–11 only+0.18
No doubling at all+1.48Rare
Double on any number of cards−0.23Spanish 21, Super Fun 21
No resplitting (one split only)+0.10
Split to three hands only+0.01
Resplit aces allowed−0.08
Draw to split aces allowed−0.19Rare in standard games
No splitting of aces+0.18
Late surrender−0.07Mostly from surrender against a ten under S17
Early surrender against ace−0.39Very rare
Early surrender against ten−0.24Very rare
European no hole card (ENHC)+0.11Player loses doubles and splits to dealer blackjack
OBBO (original and busted bets only)+0.03Australian settlement rule
BB+1+0.01Australian settlement rule
Dealer wins ties on 17+1.87Variant rule
Dealer wins all ties (17–21)+8.86Double Exposure compensates with face-up cards
Dealer 22 pushes+6.91Measured alone; Switch and Free Bet give value back elsewhere
Five-card Charlie−1.46Player’s five-card unbusted hand wins automatically
Six-card Charlie−0.16
Player 21 always wins−0.54

Continuous shuffling machines are a procedure rather than a rule. Wizard of Odds’ cut-card analysis found that a CSM lowers the basic-strategy edge by about 0.02 points in six decks and 0.11 points in single deck, because it removes the cut-card effect that favours the house in hand-shuffled games. The catch is speed: more hands per hour at the same edge means more expected loss per hour.

Worked example: building a table’s edge from the baseline

Start from a known total rather than the eight-deck baseline, because most casinos deal six decks. Wizard of Odds’ Appendix 9 gives exact combinatorial figures for six decks with resplit to four hands and no drawing to split aces:

Six-deck rule setHouse edge
S17, DAS0.40%
S17, no DAS0.54%
H17, DAS0.62%
H17, no DAS0.76%

Now add adjustments. Suppose a Las Vegas Strip table offers six decks, H17, DAS, no surrender and 6:5 blackjack.

  1. Six-deck H17 DAS baseline: 0.62%.
  2. Add 6:5 payout: +1.39 points.
  3. Total: about 2.01%.

For a six-deck H17 game that also bans double after split, the direct route is 0.76% + 1.39 = 2.15%. BlackjackInfo quotes “about 2.1%” for the same combination, which is the kind of agreement you should expect from additive estimates.

Going the other way, a generous six-deck game with S17, DAS and late surrender: 0.40% − 0.07 = about 0.33%. BlackjackInfo quotes 0.36% for that package. The gap of a few hundredths of a percent is the interaction error mentioned above; it does not change any decision you would make about the table.

Which rules actually matter at the table

The table has a clear hierarchy. Payouts first, then the soft-17 rule, then doubling and splitting restrictions, then everything else.

A 6:5 payout costs more than every other common rule combined. The deck count, which casinos advertise loudly, is worth under half a point even at its extreme, and a single-deck 6:5 game (about −0.48 + 1.39) is worse than an eight-deck 3:2 game by nearly a full point. Treat “single deck” on a sign as a prompt to read the payout line, not as a benefit in itself.

H17 is the next most important rule because it is both expensive and nearly invisible: the sign says “dealer must hit soft 17” in small print and nothing else about the game looks different. Doubling and splitting rules follow, each worth a tenth or two of a point. Surrender is a small positive. The settlement rule in no-hole-card games, which decides whether you lose doubled and split bets to a dealer blackjack, is worth 0.11 points in its harshest form; European no-hole-card rules covers the strategy changes it forces.

Variant rules are not additive in the same way

The bottom rows of the table show why novelty games need their own analysis. “Dealer 22 pushes” is worth nearly seven points to the house on its own; “dealer wins all ties” nearly nine. No casino offers those rules in isolation. Blackjack Switch pairs the push-22 rule with the ability to swap cards between two hands; Free Bet Blackjack pairs it with free doubles and splits; Double Exposure pairs dealer-wins-ties with both dealer cards face up. The player-friendly half of each game gives most of that value back, and the published edge for the whole variant (typically 0.5% to 1%) is the only number worth remembering. See Blackjack Switch, Free Bet Blackjack and Double Exposure and other variants.

Using a calculator for a precise figure

When the estimate matters, use a tool that evaluates the full rule set at once. Wizard of Odds’ house edge calculator accepts deck count, soft-17 rule, DAS, doubling restrictions, resplit limits, resplitting and hitting split aces, original-bets-only, surrender and payout, and reports three figures: optimal composition-dependent play, total-dependent basic strategy with a cut card, and basic strategy with a continuous shuffler. The cut-card figure is the one that matches a hand-shuffled shoe game.

Whatever the number, it describes the long run under correct play. A 0.4% edge on a $10 flat bet is an expected loss of 4 cents a hand; the variance around that expectation is enormous, which is why bankroll and variance deserves as much attention as rule selection. No rule set offered by a casino gives a basic-strategy player an advantage; the goal of reading the sign is to lose less, not to win.

Frequently asked

Which blackjack rule hurts the player most?
Among common rules, a 6:5 blackjack payout is the worst, adding about 1.39 percentage points to the house edge. Removing doubling entirely (about 1.48 points) is rarer. Dealer wins ties, found only in variants, costs far more.
Can I just add the rule effects together?
Approximately, yes. Each figure is measured as a single change from a fixed baseline, so combining several rules introduces small interaction errors, usually a few hundredths of a percent. For a precise figure use a calculator that evaluates the full rule set.
What is a good blackjack house edge?
A six-deck S17 game with double after split and 3:2 payouts sits near 0.40% with basic strategy. Anything under 0.5% is a good shoe game; anything above 1% usually means 6:5 payouts or heavy restrictions.
Does a continuous shuffling machine raise the house edge?
No. Wizard of Odds' simulations show a CSM lowers the basic-strategy edge slightly (about 0.02 points in six decks) by removing the cut-card effect, but it deals more hands per hour, so expected loss per hour can rise.
Sources & editorial notes

By Blackjack World Tour · Updated 2026-10-12 · Owner review pending. Sources were checked on the update date.

Where this guide states a strategy decision without naming rules, it assumes the site profile: six decks, dealer stands on soft 17, double after split, no surrender. Basic strategy cannot guarantee a winning hand.

From theory to the table

Practise the decision.

Ten hands under the stated profile, with the reasoning after every answer.

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