You hold ten–six against a dealer ten. Hitting can bust; standing leaves a vulnerable sixteen. Basic strategy answers the difficult question: which legal action has the best expected result, given the information and rules? It does not make the hand comfortable or reveal the next card.
Our chart uses total-dependent basic strategy for six decks, dealer stands on soft seventeen, doubling after splitting, no surrender and US peek. It is the same versioned decision engine used by the trainer. Match that profile to the game before applying its answers.
Use the chart in the right order
First ask whether the hand is an eligible pair. If splitting is available, consult the pairs table. When that table recommends keeping the pair, its action already accounts for playing it as a total. Next distinguish soft from hard hands: a soft hand has an ace currently counted as eleven. Finally find the dealer’s upcard across the top.
This hierarchy prevents a common mistake. Eight–eight and ten–six both total sixteen, but only the first offers a useful split. Ace–seven and ten–eight both total eighteen, but only the first has ace flexibility. The total alone does not identify the decision.
| Your hand | Dealer | This profile’s decision | What distinguishes it |
|---|---|---|---|
| Ten, six | Ten | Hit | No surrender; a hard total |
| Eight, eight | Ten | Split | Pair decision comes first |
| Ace, seven | Nine | Hit | Soft eighteen can improve |
| Ten, eight | Nine | Stand | Hard eighteen lacks that flexibility |
| Six, five | Ace | Hit | S17 hard-eleven exception |
Learn the structure before every cell
The hard-total decisions form a compact framework. With eight or less, hit. With nine, double against three through six when allowed; otherwise hit. With ten, double against two through nine. With eleven, double against two through ten. The remaining eleven-against-ace decision is a hit under these S17 rules.
Hard twelve stands against four through six and hits elsewhere. Hard thirteen through sixteen stand against two through six and hit against seven through ace. Hard seventeen or more stands. Pair decisions can override these totals, so apply the hierarchy first.
Soft hands have their own pattern, explored in the soft-hands guide. Low soft totals keep drawing unless a double is preferred. Soft eighteen mixes all three choices: stand against two, seven or eight; double against three through six; hit against nine, ten or ace. Soft nineteen and twenty stand here.
These decisions agree with the S17 recommendations in Michael Shackleford’s four- to eight-deck reference after accounting for our lack of surrender. BlackjackInfo’s configurable engine also makes the rule inputs explicit.
Understand why safe-looking moves can be worse
Standing cannot bust your hand. That does not make it the best action: the dealer can still beat your total. Conversely, a double can leave you with an unimpressive final hand while still being the preferred choice before the card arrives.
Expected return compares the average payoff of actions over possible outcomes. It includes losses, wins, pushes and additional stakes. It differs from the chance of winning a hand. Splitting may be preferred because it reduces an expected loss, rather than because it turns a bad starting hand into a profitable one.
The Wizard of Odds expected-return tables illustrate this comparison. Those tables use an infinite-deck model; their numbers should not be presented as exact six-deck figures. Here, the practical lesson is to compare actions before observing the result.
Apply the fallback when an action disappears
A double needs exactly two cards. If the chart says double and that action is unavailable, hit on hard nine, ten or eleven and soft seventeen or below. On soft eighteen, stand instead. Thus ace–three–four against five stands, even though two-card ace–seven against five doubles.
When the four-hand split limit has been reached, an ordinary pair must be treated as a hard or soft total. Eight–eight against six then stands as hard sixteen. Split aces are already complete after their one additional card, so there is no new decision to obtain from the chart.
Natural blackjack, a stood or doubled hand, and any total of 21 or more also end the decision. A table is a guide to playable states, not permission to take an action the rules forbid.
Know where basic strategy stops
Total-dependent strategy classifies non-pair hands by their total and softness. It does not track which ranks remain in the shoe. Composition-dependent analysis can distinguish hands with the same total; card-counting deviations use additional information about remaining cards. Neither is part of this trainer.
Changing the rules is different from making a counting deviation. H17, surrender, restrictions on doubling or a no-hole-card procedure require an appropriate strategy. “I remember this from another chart” is a reason to check the profile, not to blend the charts.
Practise decisions you can explain
Start with hard totals, then add soft totals and pairs. Practise neighboring cases together: twelve against three and four; ace–seven against eight and nine; nine–nine against seven and eight. Explaining the boundary is more useful than repeatedly answering hands you already know.
After an error, identify whether you misclassified the hand, misread the upcard, forgot a rule or chose the wrong cell. After a correct decision loses, keep the correct decision. A run of outcomes is not a new strategy rule.
Strategy chart
Read the pair table first when splitting is available, then the soft or hard table. H means hit, S stand, D double and P split. Use the fallback above when doubling is unavailable. Tables scroll horizontally on smaller screens.
Choose the pair table first for a splittable pair, then soft or hard totals. H = hit, S = stand, D = double, P = split. If doubling is unavailable, hit; for soft 18, stand instead. Select any cell for the reasoning behind it.
| Your hand | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | A |
|---|---|---|---|---|---|---|---|---|---|---|
| Hard 5 | H | H | H | H | H | H | H | H | H | H |
| Hard 6 | H | H | H | H | H | H | H | H | H | H |
| Hard 7 | H | H | H | H | H | H | H | H | H | H |
| Hard 8 | H | H | H | H | H | H | H | H | H | H |
| Hard 9 | H | D | D | D | D | H | H | H | H | H |
| Hard 10 | D | D | D | D | D | D | D | D | H | H |
| Hard 11 | D | D | D | D | D | D | D | D | D | H |
| Hard 12 | H | H | S | S | S | H | H | H | H | H |
| Hard 13 | S | S | S | S | S | H | H | H | H | H |
| Hard 14 | S | S | S | S | S | H | H | H | H | H |
| Hard 15 | S | S | S | S | S | H | H | H | H | H |
| Hard 16 | S | S | S | S | S | H | H | H | H | H |
| Hard 17 | S | S | S | S | S | S | S | S | S | S |
| Hard 18 | S | S | S | S | S | S | S | S | S | S |
| Hard 19 | S | S | S | S | S | S | S | S | S | S |
| Hard 20 | S | S | S | S | S | S | S | S | S | S |
| Your hand | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | A |
|---|---|---|---|---|---|---|---|---|---|---|
| Soft 13 | H | H | H | D | D | H | H | H | H | H |
| Soft 14 | H | H | H | D | D | H | H | H | H | H |
| Soft 15 | H | H | D | D | D | H | H | H | H | H |
| Soft 16 | H | H | D | D | D | H | H | H | H | H |
| Soft 17 | H | D | D | D | D | H | H | H | H | H |
| Soft 18 | S | D | D | D | D | S | S | H | H | H |
| Soft 19 | S | S | S | S | S | S | S | S | S | S |
| Soft 20 | S | S | S | S | S | S | S | S | S | S |
| Your hand | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | A |
|---|---|---|---|---|---|---|---|---|---|---|
| Pair of 2s | P | P | P | P | P | P | H | H | H | H |
| Pair of 3s | P | P | P | P | P | P | H | H | H | H |
| Pair of 4s | H | H | H | P | P | H | H | H | H | H |
| Pair of 5s | D | D | D | D | D | D | D | D | H | H |
| Pair of 6s | P | P | P | P | P | H | H | H | H | H |
| Pair of 7s | P | P | P | P | P | P | H | H | H | H |
| Pair of 8s | P | P | P | P | P | P | P | P | P | P |
| Pair of 9s | P | P | P | P | P | S | P | P | S | S |
| Pair of 10s | S | S | S | S | S | S | S | S | S | S |
| Pair of aces | P | P | P | P | P | P | P | P | P | P |
Training rules: six decks · dealer stands on soft 17 · no surrender
This is a separate educational profile. Rules can differ between app tables and other games.
- Six decks. Dealer stands on all 17s, including soft 17.
- US hole card and peek: decisions assume the dealer has checked and does not have blackjack.
- Double any first two cards, including after splitting. Doubling ends the hand after one extra card.
- Split equal card values into at most four hands. Split aces receive one card each; no resplitting aces.
- No surrender. A natural blackjack pays 3:2; 21 after splitting is not a natural.
- Total-dependent strategy. No card counting or expected-value estimates.
Profile six-deck-s17-das · rules 1.0.0 · strategy 1.0.0. The trainer asks for one decision per hand; it does not simulate wagers or settlement.
Frequently asked
What is basic strategy in blackjack?
Should I ever stand on 12?
Does basic strategy guarantee that I will win?
Sources & editorial notes
By Blackjack World Tour · Updated 2026-10-12 · Owner review pending
- wizardofodds.com · strategy / 4 decks ↗
- blackjackinfo.com · blackjack basic strategy engine ↗
- wizardofodds.com · blackjack / expected return infinite deck ↗
Training decisions use the profile above. Articles also explain other rule sets where stated. Match the reference to your table; basic strategy cannot guarantee a winning hand.
Practise ten hands.
The trainer deals the category you choose and explains every answer under the stated rules.
Open the trainer
H · Hit
S · Stand
D · Double
P · Split